Posted in 21st Century Learning, Augmented Reality, English, iPad, Projects, Roanoke County Schools, Science, STEM

Kicking Machines with Augmented Reality

As students in Mrs. Grave’s Science class studied force and motion, they created Kicking Machines to move a ping pong ball into a cup 12 inches away. They started with the idea from the Design Squad but added a technology twist.  Once students created their machines, they used an app called VideoPix to film their Kicking Machine in action.  This app allowed students to slow down their videos. Then, they were able to capture images from the video showing the machine and ball in action.  Using these pictures, they created a Pic Collage showing potential and kinetic energy.

Finally, using an Aurasma app, the slow motion videos were imposed on the Pic Collage.  Now, when someone scans the Pic Collage with the Aurasma app, a video will pop up and play.  It’s hard to explain without seeing the posters in action, but here are a few examples.  If you follow the Clearbrook channel on the Aurasma app, you can scan and see their videos.

They students absolutely loved this project and were amazed at the final product.  And by the time the project concluded, students were very clear on Potential and Kinetic energy.  If you’d like to try to scan the posters and see the videos, the directions are below:

aurasma

Author:

Instructional Technology Resource Teacher

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